using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BossState : EnemyState
{
    protected Enemy_Boss enemy;
    public BossState(Enemy enemyBase,Enemy_Boss enemy_Boss, StateMachine<EnemyState> stateMachine, string animBoolName) : base(enemyBase, stateMachine, animBoolName)
    {
        this.enemy = enemy_Boss;
    }

    public override void Enter()
    {
        base.Enter();
    }

    public override void Exit()
    {
        base.Exit();
    }

    public override void Update()
    {
        base.Update();
    }
}
